28mm New France Project Begins
A year and a half ago I was inspired to take on a New France skirmish project inspired by my Osage heritage and the history of the St. Louis, Missouri area I now call home. I got started in 54mm,…
A year and a half ago I was inspired to take on a New France skirmish project inspired by my Osage heritage and the history of the St. Louis, Missouri area I now call home. I got started in 54mm,…
With the recent release of Hexingtide’s second public playtest, I pulled the first playtest release of pregen characters. I felt like I could do better, creatively speaking, in additional to the mechanical reworking each character needed. As part of this…
Download rules and character sheets on Itch:willphillips.itch.io/hexingtide After a few months of in-person and online playtesting (and various side quests in the Real World) I’m happy to release Playtest #2 of Hexingtide – the minimalist TTRPG rules for monster heroes, inspired…
(A Note: In the few months between the previous post to this blog and this, I have taken on a management role with a new employers. Understandably, my focus has been there. I appreciate the patience of my playtesters.) Feedback…
(Cross-posted to the Hexingtide dev log on Itch.io.) The use of Google Sheets-based “character keepers” has become a popular option for GMs across the TTRPG hobby. What began with online D&D and in various indie spaces has proliferated over the…
TL;DR? I’ve revisited my monster heroes RPG and rebranded it as Hexingtide. The rules have been radically overhauled, clarified, and streamlined – and are now free for download and playtesting on Itch! In the fall of 2020, I was working…
Over the Christmas and New Year holiday of 2021, I took on a project: to return to my (temporarily) shelved 15mm pike & shot / Renaissance era rules… and the pile of terrain waiting to be finished for it. I’d…
With the early access documents (character sheets, pre-gens, and cheat sheets) now posted to Itch for a few weeks – and my posts engaging with the #ttrpgfamily on Twitter – I believe it’s important to to provide a brief design…
Early alpha playtesting with friends continues for Long XVIth, and I hope to release a public playtest in October or November. As work towards that end continues (and while there’s not a full rules reference to share), I’m happy to…
I’m almost a half-dozen playtest sessions of Long XVIth in, and I’m happy to say the core dice mechanic and gameplay loop appears to be working (on the whole). However, some of what I’m seeing at the table has me…