Long XVIth: Renaissance Era Historical RPG

Adventures in & inspired by Renaissance-era Europe • OSR spirit draped over a rules-light, narrative framework

Forgive me; this is something of an holding page.

  • Long XVIth Character Creation Preview
    Long XVIth is a roleplaying game I’m writing and playtesting for adventures in and inspired by Renaissance Europe. I’m a history nerd fascinated by this era; this is my justification to play within it. Its mechanics take the spirit of the OSR (random character generation, streamlined mechanics, limited mechanical options,…
  • Hounds of Tyrol Campaign Maps
    Tyrol is a region in the Central Alps which, though modernly split between Austria and Italy, was historically firmly under the control of the Austrian Habsburgs. The campaign will take place in its “Oberland” in a West Marches style, with PCs generally basing out of Innsbruck, the primary city in…
  • Campaign Introduction
      As I develop my d20/OSR-inspired rules, I’m also looking at both the campaign premise and setting. Though my primary historical focus is on the Renaissance Netherlands, I don’t want that to be the campaign setting for two reasons:   To keep my players (most of whom will be my…
  • Long XVIth Character Sheet Preview
    Last year I began work on a no-magic, historical RPG using a modified d20 / OSR chassis. As I worked on the rules, that chassis began to grow and mutate. Lots of rules and subsystems. Accounting for social class dynamics in the “long sixteenth century” and more. It got to over…
  • Why I’m Hacking a Historical Take on d20 & the OSR
    I came of age playing AD&D 2nd Edition, – specifically that very rules-lax variety that only junior highers can manage. Over time this naturally evolved into 3/3.5, 4th Edition, and Pathfinder before going further afield into narrative-focused games like Fate Core, the plethora of Powered by the Apocalypse system games, and…