
Long XVIth Update 2: Character Advancement, Quicker Combat, Factions vs Backstory
With the early access documents (character sheets, pre-gens, and cheat sheets) now posted to Itch for a few weeks –…
Long XVIth is a rules-light RPG I’m writing for adventures in and inspired by Renaissance-era Europe.
With the early access documents (character sheets, pre-gens, and cheat sheets) now posted to Itch for a few weeks –…
Early alpha playtesting with friends continues for Long XVIth, and I hope to release a public playtest in October or…
I’m almost a half-dozen playtest sessions of Long XVIth in, and I’m happy to say the core dice mechanic and…
If you follow me on Instagram, you’ll have seen my recent experiments with paper miniatures for play with the tabletop…
Long XVIth is a roleplaying game I’m writing and playtesting for adventures in and inspired by Renaissance Europe. I’m a…
Tyrol is a region in the Central Alps which, though modernly split between Austria and Italy, was historically firmly under…
As I develop my d20/OSR-inspired rules, I’m also looking at both the campaign premise and setting. Though my primary…
Last year I began work on a no-magic, historical RPG using a modified d20 / OSR chassis. As I worked on…
I came of age playing AD&D 2nd Edition, – specifically that very rules-lax variety that only junior highers can manage. Over…