December 2020-January 2021: Revised movement / grid rules with (hopefully) more refined focus on area control and denial. The goal is leveraging the small 2’x3′ board size and grid. Group (i.e. units/troops) types much more refined with clear roles. Testing questions include movement into occupied zones and introduction of new Group types.
Summer 2020: Fleshed out rules and gameplay loop withone (6ft distanced!) playtest game and one gameplay walkthrough with WIP minis. Solo gameplay tests. Campaign/progression concepts introduced.
Spring 2020: Proof of concept with placeholder troop types and narrative mechanics to gauge interest with immediate personal friends. Initial miniature purchases to proof of concept test.