Category Long XVIth

Long XVIth is a rules-light RPG I’m writing for adventures in and inspired by Renaissance-era Europe.

Long XVIth Character Creation Preview

Long XVIth is a roleplaying game I’m writing and playtesting for adventures in and inspired by Renaissance Europe. I’m a history nerd fascinated by this era; this is my justification to play within it. Its mechanics take the spirit of…

Hounds of Tyrol Campaign Maps

Tyrol is a region in the Central Alps which, though modernly split between Austria and Italy, was historically firmly under the control of the Austrian Habsburgs. The campaign will take place in its “Oberland” in a West Marches style, with…

Campaign Introduction

  As I develop my d20/OSR-inspired rules, I’m also looking at both the campaign premise and setting. Though my primary historical focus is on the Renaissance Netherlands, I don’t want that to be the campaign setting for two reasons:  …

Long XVIth Character Sheet Preview

Last year I began work on a no-magic, historical RPG using a modified d20 / OSR chassis. As I worked on the rules, that chassis began to grow and mutate. Lots of rules and subsystems. Accounting for social class dynamics in…

Why I’m Hacking a Historical Take on d20 & the OSR

I came of age playing AD&D 2nd Edition, – specifically that very rules-lax variety that only junior highers can manage. Over time this naturally evolved into 3, 4th Edition, and Pathfinder before going further afield into narrative-focused games like Fate Core,…